3D Modelling

— PROJECT NAME

Seasteading Scene


— ROLE

3D Modelling


— DATE

2010

Seasteading scene in Unity, built in Maya from a simple isometric sketch supplied by Splash Damage. Suitable for 7th gen consoles.



Approx. 19,500 triangles. Total modelling / texturing time around 60 hours.


Scene in Maya viewport

Scene in Maya viewport

Scene in Maya viewport

Diffuse, Specular and Normal maps

Scene in Maya viewport

Scene in Maya viewport

Scene in Maya viewport

19,500 triangles

— PROJECT NAME

Nissan Skyline GTR JGTC


— ROLE

3D Modelling & Texturing


— DATE

2003

Pennzoil Nissan Skyline GTR JGTC built in 3ds Max. Relatively low poly, with edge loops that allow for surface subdivision.

Turntable of a game-ready low-poly version