— PROJECT NAME
Seasteading Scene
— ROLE
3D Modelling
— DATE
2010
Seasteading scene in Unity, built in Maya from a simple isometric sketch supplied by Splash Damage. Suitable for 7th gen consoles.
Approx. 19,500 triangles. Total modelling / texturing time around 60 hours.
Scene in Maya viewport
Scene in Maya viewport
Scene in Maya viewport
Diffuse, Specular and Normal maps
Scene in Maya viewport
Scene in Maya viewport
Scene in Maya viewport
19,500 triangles
— PROJECT NAME
Nissan Skyline GTR JGTC
— ROLE
3D Modelling & Texturing
— DATE
2003
Pennzoil Nissan Skyline GTR JGTC built in 3ds Max. Relatively low poly, with edge loops that allow for surface subdivision.
Turntable of a game-ready low-poly version