— PROJECT NAME
Seasteading Scene
— ROLE
3D Modelling
— DATE
2010
Seasteading scene in Unity, built in Maya from a simple isometric sketch supplied by Splash Damage. Suitable for 7th gen consoles.
Approx. 19,500 triangles. Total modelling / texturing time around 60 hours.
— PROJECT NAME
Nissan Skyline GTR JGTC
— ROLE
3D Modelling & Texturing
— DATE
2003
Pennzoil Nissan Skyline GTR JGTC built in 3ds Max. Relatively low poly, with edge loops that allow for surface subdivision.