Walkthrough video of the scene, imported into Unity 5 Personal Edition. Set up with a skybox, lighting, (invisible) boundaries and customised FPS player controls.

Maya 2011 HQ viewport

Maya 2011 HQ viewport

Maya 2011 HQ viewport

Maya 2011 HQ viewport

Maya 2011 HQ viewport

Maya 2011 HQ viewport

Maya 2011 HQ viewport

Diffuse, Specular and Normal maps. Normal map created using CrazyBump.

Approx. 19,500 triangles. Total time spent modelling + texturing: around 60 hours.

3D scene – seasteading

Built in Maya from a supplied isometric sketch of the basic scene. Medium-polygon – suitable for PS3 / X360 platforms.

Role
3D modelling test
For
Splash Damage
Date
October 2010
Type
3D model
Features
Textured, normal maps, lit